Custom Shaders (GLSL)
Bespoke vertex and fragment shaders for noise displacement, color gradients, atmospheric fogging, and procedural surface animation.
Specialist Three.js, React Three Fiber, and custom GLSL shader engineering to build immersive spatial graphics, computational particle systems, and 3D web interfaces.
3D web experiences should enhance digital storytelling without crippling device performance. I architect custom Three.js scenes and GLSL shader pipelines that balance visual fidelity with responsible resource consumption.
On this portfolio, for example, the Hero Particle Sculpture computes over 20,000 points along a dynamic mathematical attractor manifold, while our About section features an interactive 3D MacBook with real-time orbit controls, camera projection offsets, and automatic mobile CSS fallbacks.
Bespoke vertex and fragment shaders for noise displacement, color gradients, atmospheric fogging, and procedural surface animation.
Pausing animation loops when canvas elements scroll out of view, preserving GPU cycles and battery life on mobile and laptop hardware.
GLTF/GLB model compression, geometry instancing, texture mipmapping, and responsive camera projection matrices.
Inspect our live WebGL implementations directly on the homepage, or review our engineering approach across selected platform case studies: